Brakkard here again!!! So since last time I updated we played again (big surprise!!!). Myself, Iscah, Gar, Aggie, and Edal continued where we left off from the previous post. Down the hall we camped in was a large room with 5 doors (two of which held water that healed or did damage, and two of which exploded on contact). The fifth door led us to an even larger room that descended slightly and ended at an altar that appeared to be a summoning circle. After lighting one of the five candles around the circle (thanks Gar), I decided to rape Iscah in the ass again and Gar helped hold her down. Immediately we were attacked by 10 Ghasts, which proved to be quite a match for us. We managed to defeat them all (after many of us spending 3/4 of the fight paralyzed and/or unconscious… BIG THANKS TO EDAL AND ISCAH FOR THE AWESOME HEALS AND BUFFS ) but were unable to loot them due to the summoning circle activating and the room filling with fire. All we saw was an arm coming from the summoning circle before we RAN FOR OUR LIVES!!! (“What do we take from this? The Cleric’s ass summons Ghasts!!!”) We traveled further and discovered stairs leading to the second level of the dungeon (B2). Immediately after descending we found our way into a room with more gas corpses (see last posting) that we ignored. The next room had lab tables and a scientist stitching something together (from the appearance of some of the enemies we’ve fought we deduce that he is making more enemies for us). Gar kills him and “wolves” seemingly stitched together come out from under the tables to attack us. We easily disassemble them then proceed down the hallway further, finding a secret switch next to the next door. Through the door is a trap that looks like two spiked walls with the spikes facing each other leaving just enough room for someone to walk between. Pulling the switch once flips the bottoms of both spike walls out and raising them to the ceiling (now looking like a spiked ceiling). Pulling the switch again causes the bottoms to release swinging both spike walls down crushing into each other effectively impaling and crushing anything in between. Pulling the switch again separates the spike walls to their original positions ready to go through the same positions again. We then set the walls in the up and ready positions and go back to the lab where we killed the wolves. Since the lab has no other entrances and satisfied that we are safe we lock the lab door from the inside and rest therein.