Valentine Raveguard

Magus 3rd level


Valentine Ravenguard NOTES
Human (P), Magus (P) 3rd
Medium Humanoid (Human) with 7,000 XP
Alignment: Neutral Evil [Palid Princess]
Hit Dice: 3d8+3 (25 hp)
Initiative: 2
Speed: 30’ (6 sq) (light enc.)
Space/Reach: 5 ft./5 ft.
AC: 18 (
4 Armor, +2 Dex, +1 Dodge, +1 Deflection), Touch 14, Flat-Footed 15
"────┤ Racial Traits: Human (P) ├────
Bonus Feat: One extra feat at Level #1
Skilled: Gain 1 extra skill point at each level

────┤ Class Features: Magus (P) 3rd ├────
Weapon & Armor Proficiency: Maguses are proficient with all simple and
martial weapons. A magus is also proficient with light armor. He can cast
magus spells while wearing light armor without incurring the normal
arcane spell failure chance. Like any other arcane spellcaster, a magus
wearing medium armor, heavy armor, or a shield incurs a chance of arcane
spell failure if the spell in question has a somatic component. A
multiclass magus still incurs the normal arcane spell failure chance for
arcane spells received from other classes
Concentration check: 1d20+6
Cantrips: cast your Cantrips at will
Weapon & Armor Proficiency: Proficient with all simple and martial weapons.
Also proficient with light armor. You can cast magus spells while wearing
light armor without incurring the normal arcane spell failure chance
Arcane Pool (Su): activate as swift action unless specified
• 4 points < OOOO >
• Only 1 weapon may be enhanced at a time, and only you may use it
• Give your weapon up to +1 enhancement bonus for 1 min. Costs 1 point
Spell Combat (Ex): As full round action
• Make full attack with melee weapon & cast spell with off hand
• Melee attacks take a -2 penalty, as do any attacks the spell requires
• If casting defensively, you may take an additional penalty (up to 3) to
attack rolls and use that as a bonus to Concentration
Spellstrike (Su): Cast touch spells thru melee weapon.
• 1 free melee weapon attack at highest bonus instead of touch attack
• Melee attack deals normal damage on top of spell effects
• May be used with Spell Combat, taking any penalties incurred thereby.
• Weapon attack crits like normal, spell uses weapon crit range but only
does x2 regardless of weapon modifier
Magus Arcana: 2x arcana acquired
• Pool Strike (Su): Spend 1 point from your arcane pool as std action to
charge a free hand with acid / cold / electricity / fire (choose 1)
· may make a melee touch attack as a free action as part of activation
· touch attack deals 1d6 damage and is expended on a hit
· lasts for 10 rounds; misses do not expend charge
• Spell Shield (Su): As an imm. action, spend one arcane pool point to
gain a +3 shield bonus to AC until the end of next turn

────┤ Languages (x4) ├────

────┤ Description for the Magical Items Worn ├────
Ring of Protection +1: +1 deflection bonus to armor class

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The Only Sheet+ v5.109 Licensed to Katherine Grundy"
Saves: Fort 4, Ref +3, Will +3
Abilities: Str 14, Dex 15, Con 13, Int 17, Wis 10, Cha 11
Base Att/CMB/CMD: +2 / +4 / 18
Single Attack:
Flail: +5 melee (1d8
Dart: 4 thrown (1d42/20)

Full Attack:
Flail: 5 melee (1d82/20)
Dart: 4 thrown (1d42/20)

“────┤ FEATS ├────
Extra Arcana, Wpn Focus: Flail, Dodge, Arcane Temper, Fanatic.

────┤ SKILLS ├────
Acrobatics +0, Appraise +3, Bluff +0, Climb +4, Diplomacy +0, Disguise +0, Escape Art +0, Fly +4, Heal +0, Intimidate +4, Perception +3, Ride +4, Sense Motive +0, Spellcraft +9, Stealth +0, Survival +0, Swim +4, Use Magic Dev. +6, Kn:Arcana +8, Kn:Dungeon +7, Kn:Planes +7, Cr:Calligr +5, Pro:Scribe +4.

────┤ EQUIPMENT ├────
ARMOR WORN: Chain Shirt Armor.
Flail, Backpack, Bedroll, Flint and Steel, 5xRations, Pouch,
Spell Component Pouch, Wizard’s Spellbook, 10xDart, 3xScroll Case, 2xscroll frostbite
2xscroll corrosive touch 2xscroll mirror strike 2xscroll enlarge person 2xscroll warding weapon
2xscroll of jump

Ring of Protection +1
────┤ MONEY ├────
Platinum:0 Gold:60 Silver:0 Copper:0.

2,203 gp."


Valentine Raveguard

The Evil Within All mgrundy312